Presentation and Pitch
High Fidelity Visual Design
Several concepts came to mind as we worked through this problem. We broadened and narrowed our concepts using a variety of design thinking methods and frameworks, such as ideation methods and two by two matrices and a loose form of affinity diagramming. Eventually we landed on three basic concepts that we wished to pursue and receive feedback on: Exploratory/Landscape As Self, Resource Collecting, and Quest-based, Narrative Plot.
In the time frame we had, it was difficult to get users that fit our screener requirements. I would like to test this with real users to gain better understanding of what their thoughts about how we approached this topic
I would have liked to like at this process beyond the screen- what happens when the behavior change is "done"? How can we take this interaction out of the mobile experience?
I think this would have been an interesting product to test new mobile interaction paradigms and patterns with to push the boundaries of mobile design, especially if we had explored a physical component to pair with the product.